- An animation library - a system for turning code into movies, similar to 3b1b's manim of YouTube fame.
- User friendly - extensively documented with example animations covering the entire API.
- Cross-platform - works on Linux, Mac and Windows.
Reanimate offers stack templates for getting started with a minimal example and automatic code reloading. Running the commands below will put a one-line animation in the 'animate' folder and then display the animation in a browser window. You can then edit the animation source code and watch the animation update in real time:
$ stack new animate github:reanimate/plain $ cd animate/ $ # both 'cabal repl' and 'stack repl' can be used here: $ cabal repl :cmd reanimateLive
Running examples from the repository
$ git clone https://github.com/reanimate/reanimate.git $ cd reanimate/ $ stack build $ stack ./examples/doc_andThen.hs
Running the above code should open a browser window containing this animation:
Toggle doc_andThen.hs source code.
#!/usr/bin/env stack -- stack runghc --package reanimate module Main(main) where import Reanimate import Reanimate.Builtin.Documentation main :: IO () main = reanimate $ docEnv $ drawBox `andThen` drawCircle
If something doesn't work, you can run a check for run-time dependencies like this:
$ stack ./examples/doc_andThen.hs check reanimate checks: Has ffmpeg: 4.1.3-0ubuntu1 Has dvisvgm: /usr/bin/dvisvgm Has povray: /usr/bin/povray Has blender: 2.82 Has rsvg-convert: 2.44.10 Has inkscape: 0.92.4 Has imagemagick: 6.9.10-14 Has LaTeX: /usr/bin/latex Has LaTeX package 'babel': OK Has LaTeX package 'preview': OK Has LaTeX package 'amsmath': OK Has XeLaTeX: /usr/bin/xelatex Has XeLaTeX package 'ctex': OK
None of these dependencies are vital but the functionality of reanimate will be reduced if they are missing. For example, without 'ffmpeg', you won't be able to generate stand-alone video files (but can still view animations in a browser window). Without 'LaTeX' and 'dvisvgm', you won't be able use LaTeX for typesetting.
reanimate has builtin support for rendering animations to video files and gifs. To render an animation with default options, use the 'render' command:
$ stack ./examples/doc_andThen.hs render
For computationally intense animations, use the
--compile flag to compile
your animation script and run it using all available cores:
$ stack ./examples/doc_andThen.hs render --compile
If the defaults are too aggressive for you tastes, change them directly or use a different preset:
$ stack ./examples/doc_andThen.hs render --preset high --fps 10
Rendering to gifs automatically does two passes and uses a color palette to improve the quality and size of the gif. GIFs are, by default, rendered at 24 fps with a resolution of 320x180:
$ stack ./examples/doc_andThen.hs render --format gif